Divinity original sin 2 barbarian

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The tools that let you design areas, set up encounters and create quests are largely intuitive. If you can come up with or simply run a tabletop campaign, then you’ve probably got everything you need already: imagination and creativity. One of the big appeals of the mode is that you don’t need any programming skills or the ability to create scripts. These campaigns are made up of small areas-houses, marketplaces, dungeons-connected by a map and custom vignettes that can be filled with story beats and choices for players, complete with assets and art that’s been imported, drawn from Original Sin 2, or created using the accompanying mod tools.

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Contained within it are myriad tools, from character creators to customisable maps, that allow you to craft your very own campaigns, designed to be run by a GM. It’s the Game Master mode, of course, that is the most obvious nod to tabletop roleplaying.